.hack//LINK Preview to the Fan Patch Series

Welcome all it is I Jun Bansyoya, you might remember me from such web forums as the dothackers.net, the French .hack forum, or that forum of people translating .hack//fragment. This is the opening post to what will be a series of posts about the .hack//LINK fan translation that is set to be released later this month. This series will  teach you how to get our translation running on your PSP and will include topics such as;

  • How to get .hack//LINK.
  • How to modify your PSP.
  • How to convert your .hack//LINK UMD into an ISO.
  • How to patch your ISO.
  • Finally where to download the patch.

The first Subject will be a short and simple one,

How to get .hack//LINK.

We firmly believe that CC2 deserves money for their work on a great game and we also understand that what we are doing is also not completely legal. The last thing we want to do is fan the flames, so we want to stress that we do not support piracy in any way. Everyone working one this project has imported a copy of this game and we would like to urge everyone who plan on playing this game to do the same. To aide you in this I have 2 links to help you in your search for this game.

Buy .hack//LINK (PSP the Best) (Sony PSP) at Play-Asia.com – This is the Japanese equivalent to Players Choice version. It retails for US$ 37.99. It is not out yet but will ship October 6th 2011 this should be in your hands in time for the release of the patch.

Buy .hack//LINK (Sony PSP) at Play-Asia.com – This is the regular version complete historical DVD, it is currently out of stock but might not be for long. This one is more expensive at US$ ~72.00

Well that is all for tonight the next post will be more technical and will detail a crash course into hacking your PSP.

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Ludum Dare 21–Game Post

Well the frequency of my blog updates are not what I hoped for but, now that all is done I am just going to write up a post about the final product.

So first let me present the simple name Cubicle Escape, taking the theme of the contest of escape and building a game about getting away from my office in a certain amount of time.

The game starts off with a bit of story setup then you are thrown into mazes where you have to navigate around cubicles, there is a power up system using a stat I called motivation, motivation is given to the player from looking at a poorly drawn motivational poster.

cube_wall_M

This is actually a speed boost, as in the more motivated you are the faster you go. Below are some screen shots of the game in action. Controls are basic WSAD/arrows to move, P to pause, and esc to return to the menu, and leave the game.

Final Screenshots 1Final Screenshots 2

All that is left now is release the actual game, I am releasing it as shareware the source is remaining closed because it looks ugly as sin (the source needs to be submitted for the contest, but is doesn’t need to be openly licensed).

Download the Game Here (www.mediafire.com)

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Ludum Dare 21–End of Night 1

With far too much time taken getting SDL setup for VC++ 2008 with openGL I have decided to call it a night at 3:00 am, not much of actual gameplay has been coded, but the ideas are in my head and hopefully with a good night sleep I can get them down tomorrow, which will leave me getting the graphics “polished” on Sunday morning.

Escape generally mean escaping from something. I am sure that the something in my game will be Life, Escaping from life the universe and everything. I hope to have screen shots online tomorrow around 2. To makes things a bit more hectic my parents are visiting this weekend so some time will be lost to them.

Sleep = Good.

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Ludum Dare 21–My First Ludum

This is my first post for the Ludum Dare 21, aka my first Ludum Dare. The theme for this event has just been announced and it is Escape.

I will be coding in C++ for this one on windows, I will be using Visual Studio 2008 for this Right now the plan is to use SDL with some OpenGL but I might scrap the OpenGL idea once I have an idea more fleshed out.

Good luck to other competing. Have fun over the next 48 hours.

PS I plan on more blog post over the run of this weekend. Stay tuned.

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Life After Grad

So my friends, family and coworkers know this already, but this past week I got confirmation that I am graduating. The marks for my last semester came out this past Tuesday and everything is in order. This is something I have been excited for for the longest time, to finally be done school. I say done I don’t mean permanently, I do hope to go back one day and get my masters or something but for now I am done, maybe one day become a prof, but for now after 18 years of being in a classroom I feel I am ready for a break from that.

So this essentially means two things, I need to get a hair cut and get a real job. The hair cut is the easy part I mean I haven’t actually got it cut since September 14, 2010 the mess of hair has grown on me, pun intended, I am a bit hesitant to cut it at this point, but it is difficult to maintain and so I need it at least trimmed down. As for finding a job I actually need to start looking, I have signed up with Linked in and Monster, haven’t actually posted my resume yet, that is one of my goals for this weekend, you know clean it up update information.

Some other things I need to do, well when I actually bought this domain name I bought it for a purpose, at the time I was working on this application that I thought was pretty neat, it is a simple application to make changing wallpapers under windows nice. An added bonus if you have multiple screen configurations it handles the screen individuality, So no longer it is needed to make up a complete wallpaper in your photo editor of choice. Also it properly scales the image while maintaining aspect ratio, and some other cool things you will see when I finally release it. There were a few bugs I forgot about when I wrote it, school work took priority so I never got around to finishing it. The bugs are a minor thing and I also hope to have that posted this weekend.

Also for one of my last courses I my computer science degree, I created a game I think is kind of interesting, I have a proof of concept of it done as the course required but there are some things I would like to do to it before I release it. I don’t want to give away many details but it is a puzzle game based around using light sources as a game mechanic. Part of the course requirements meant that it had to be written in GLUT, with openGL. I do wish to add sound to the game and improve a few of the flaws before I release it, I am planning on porting it to SDL. I hope to have at least a beta out by the end of next month.

What else am I working on… there is a game that was released over a year ago in Japan that I was really waiting for, I even bought a PSP at the time in anticipation for the game, but intimately the people who generally release this series of games have yet to mention if they are planning to localize it and this is unfortunate because it is a great series. That series is .hack and the game is .hack//LINK, so until Namco Bandai announces their intention to release the game. I am working on a fan translation of the game, essentially I am not skilled in Japanese, but I figured out the whole file requirements and have made up some programs to edit the files included in it easily and I met a translator online who was interested in helping the project. This project seems so far away from completion that I cannot give a timeline, but in the mean time here is a video to keep those interested drooling.

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