Well the frequency of my blog updates are not what I hoped for but, now that all is done I am just going to write up a post about the final product.
So first let me present the simple name Cubicle Escape, taking the theme of the contest of escape and building a game about getting away from my office in a certain amount of time.
The game starts off with a bit of story setup then you are thrown into mazes where you have to navigate around cubicles, there is a power up system using a stat I called motivation, motivation is given to the player from looking at a poorly drawn motivational poster.
This is actually a speed boost, as in the more motivated you are the faster you go. Below are some screen shots of the game in action. Controls are basic WSAD/arrows to move, P to pause, and esc to return to the menu, and leave the game.
All that is left now is release the actual game, I am releasing it as shareware the source is remaining closed because it looks ugly as sin (the source needs to be submitted for the contest, but is doesn’t need to be openly licensed).
Download the Game Here (www.mediafire.com)
With far too much time taken getting SDL setup for VC++ 2008 with openGL I have decided to call it a night at 3:00 am, not much of actual gameplay has been coded, but the ideas are in my head and hopefully with a good night sleep I can get them down tomorrow, which will leave me getting the graphics “polished” on Sunday morning.
Escape generally mean escaping from something. I am sure that the something in my game will be Life, Escaping from life the universe and everything. I hope to have screen shots online tomorrow around 2. To makes things a bit more hectic my parents are visiting this weekend so some time will be lost to them.
Sleep = Good.
This is my first post for the Ludum Dare 21, aka my first Ludum Dare. The theme for this event has just been announced and it is Escape.
I will be coding in C++ for this one on windows, I will be using Visual Studio 2008 for this Right now the plan is to use SDL with some OpenGL but I might scrap the OpenGL idea once I have an idea more fleshed out.
Good luck to other competing. Have fun over the next 48 hours.
PS I plan on more blog post over the run of this weekend. Stay tuned.