New Patching system for .hack//LINK


Greetings this a online of how the new patch system for .hack will work, this will be distributed with all the tools required to work the patch no more looking for the proper files you need. Download it here, unzip it, move the data.cpk file into the uncompressed folder and click the “patch” batch file. This will overwrite the data.cpk file in the folder. Once it is done insert the data.cpk file back into the iso using UMDTOOL 3.5. Simple right?

I tried my best to make this foolproof, but it can fail. If your Java Runtime Environment is installed in a non standard folder, please make sure the folder containing java.exe is in the system path. If you have no idea what this means you probably are safe, but there were a bunch of people with issues with this before. Leading me to to consider a tutorial post, Google system path java, and you should be safe.

Why use this over the old one? Because it is simpler and also take advantage of compression of the files that I have been neglecting at this point, which should fix a few slowdown issues we have been having. So please test it out and let me know.

Jun Bansyoya

PS This is still the same version of the patch as last time, there is not new translated dialog here. The translators are working hard I hear they may have a new release soon. This is purely something I am testing on the technical side, please ignore it until the new patch if you wish.

Site Went Down.

I wonder how long it was out… well I got it back online. database password got changed by my service provider… FUn.

So I went through the past three months of comments and answered most of them, happy reading.

.hack// New Game Teased by Hiroshi Matsuyama

Gematsu reported late last week that CyberConnect2’s president and CEO Hiroshi Matsuyama mentioned an unannounced .hack// game is in the works at New York Comic Con. From the article they appear to be targeting both portable and home consoles. No word in about content, except that it will be new.

I’m glad to read that .hack// is still alive at CC2 and hopefully we will see an official .hack//LINK before it releases… probably not, but one can dream.

.hack//LINK – Version 0.1.1 Released

Hello all, the title theoretically says it all but not really.

Just updated the project page with version 0.1.1, the instructions are a bit easier now, so please re-read and attempt the patch again.  Included in this update should be everything that was in the original video. This was not true before, the patcher didn’t write to the ccs files in the sc folder, these files where the conversation pages when and the tutorials.

Also added a known issues section for problems that many people are having.

PS Savegames have no issues with these modifications, just drag and drop the new iso into the correct place, people on the PSPgo should not resume from paused/sleep game mode between iso upgrade.


.hack//LINK : Funny E-Mail

Hey guys just a quick post, I just receiced this e-mail from the Integrability Forums(aka I know it was just a form e-mail but I felt it was funny. So to everyone who just receiced the same e-mail you have come to the right place. Project page can be found here, for complete instructions.

It’s been awhile JunBansyoya,

How have you been? Things sure have picked up in the dothack realm lately if you were unaware. First off recently announced was a push for having the iOS and Android app Guilty Dragon for North America and Europe by the games developers. Coming soon the Japanese release will debut and soon after that the rest of us will get our chance. Next up was the translation of the Thanatos report, an extra found on the .hack//The Movie + VS Hyrbrid disc, so if you haven’t watched it then check out YouTube to see. Then, a major breakthrough on the .hack//LINK unofficial translation group released their first game patch for all of us to download and patch to our current Japanese copies of .hack//LINK for the PSP, search on Google for Hello Toaster for more and how to apply the patch. Moving forward, Project X Zone, the upcoming tactical role-playing game for the Nintendo 3DS including characters of the dothack franchise such as Kite and Blackrose; releases October but surprisingly a major push for localization by the developers is also in the works announced this week. So whomever said Dothack is dead, you were dead wrong.

The Dothack community still grows, from news at our neighbors at; to our friends from developing a 3D MMO of TheWorld, all the way over to the guys at .hack//Wikia updating the latest information on the characters plots and stories we know and love, and far as those individuals like JunBansyoya and Kuukai whom spend their time translating an entire game and releasing free to the public English patches of PSP games. Rest assured if your a fan of dothack, there are people out there representing the English speaking community.

Back in the World of Integrability, we have major story line progress updates. The fabled main story has up and started, the cast and plot has been established, and you the players will now have the opportunity to witness the story unfolding, or, become part of how the story is told. Keep focus on the Role-play and watch what will take place in the coming weeks. Who knows, you may even become the next Dothacker with special powers and abilities, or perhaps become infected and restricted. Find out more at your local Integrability role-play section today!

For you character model enthusiast, don’t forget next month is October, you know what that means? HALLOWEEN AVATARS! Start posting and start saving your hard earned avatar points today and on October 1st, the doors to Halloween wares will become available to you.

If you like to stay active and up-to-date, be sure to join us in our daily Skype chats by contacting Insydius on Skype to be included in our public group chat. You’ll find up to the second information, updates, progress, fellow Integrians to chat with, and much much more!

And finally, if you ever want to meet the creator of Integral and Integrability and live or plan on visiting the Washington state area between October 26-28th, then drop by over to the local anime convention AkiCon for a chance to meet Edan and Effie! And no, Edan does not give glomps.

Live long and prosper Integrians!

– Edan

Thanks for the shout out.

.hack//LINK Preview to the Fan Patch Series

Welcome all it is I Jun Bansyoya, you might remember me from such web forums as the, the French .hack forum, or that forum of people translating .hack//fragment. This is the opening post to what will be a series of posts about the .hack//LINK fan translation that is set to be released later this month. This series will  teach you how to get our translation running on your PSP and will include topics such as;

  •  How to get .hack//LINK.
  • How to modify your PSP.
  • How to convert your .hack//LINK UMD into an ISO.
  • How to patch your ISO.
  • Finally where to download the patch.

EDIT: This post turned out to be a one off please see the .hack link project page for the rest of the how-to

The first Subject will be a short and simple one,

How to get .hack//LINK.

We firmly believe that CC2 deserves money for their work on a great game and we also understand that what we are doing is also not completely legal. The last thing we want to do is fan the flames, so we want to stress that we do not support piracy in any way. Everyone working one this project has imported a copy of this game and we would like to urge everyone who plan on playing this game to do the same. To aide you in this I have 2 links to help you in your search for this game.

Buy .hack//LINK (PSP the Best) (Sony PSP) at – This is the Japanese equivalent to Players Choice version. It retails for US$ 37.99. It is not out yet but will ship October 6th 2011 this should be in your hands in time for the release of the patch.

Buy .hack//LINK (Sony PSP) at – This is the regular version complete historical DVD, it is currently out of stock but might not be for long. This one is more expensive at US$ ~72.00

Well that is all for tonight the next post will be more technical and will detail a crash course into hacking your PSP.

Ludum Dare 21–Game Post

Well the frequency of my blog updates are not what I hoped for but, now that all is done I am just going to write up a post about the final product.

So first let me present the simple name Cubicle Escape, taking the theme of the contest of escape and building a game about getting away from my office in a certain amount of time.

The game starts off with a bit of story setup then you are thrown into mazes where you have to navigate around cubicles, there is a power up system using a stat I called motivation, motivation is given to the player from looking at a poorly drawn motivational poster.


This is actually a speed boost, as in the more motivated you are the faster you go. Below are some screen shots of the game in action. Controls are basic WSAD/arrows to move, P to pause, and esc to return to the menu, and leave the game.

Final Screenshots 1Final Screenshots 2

All that is left now is release the actual game, I am releasing it as shareware the source is remaining closed because it looks ugly as sin (the source needs to be submitted for the contest, but is doesn’t need to be openly licensed).

Download the Game Here (

Ludum Dare 21–End of Night 1

With far too much time taken getting SDL setup for VC++ 2008 with openGL I have decided to call it a night at 3:00 am, not much of actual gameplay has been coded, but the ideas are in my head and hopefully with a good night sleep I can get them down tomorrow, which will leave me getting the graphics “polished” on Sunday morning.

Escape generally mean escaping from something. I am sure that the something in my game will be Life, Escaping from life the universe and everything. I hope to have screen shots online tomorrow around 2. To makes things a bit more hectic my parents are visiting this weekend so some time will be lost to them.

Sleep = Good.

Ludum Dare 21–My First Ludum

This is my first post for the Ludum Dare 21, aka my first Ludum Dare. The theme for this event has just been announced and it is Escape.

I will be coding in C++ for this one on windows, I will be using Visual Studio 2008 for this Right now the plan is to use SDL with some OpenGL but I might scrap the OpenGL idea once I have an idea more fleshed out.

Good luck to other competing. Have fun over the next 48 hours.

PS I plan on more blog post over the run of this weekend. Stay tuned.