Site Went Down.

I wonder how long it was out… well I got it back online. database password got changed by my service provider… FUn.

So I went through the past three months of comments and answered most of them, happy reading.

.hack// New Game Teased by Hiroshi Matsuyama

Gematsu reported late last week that CyberConnect2’s president and CEO Hiroshi Matsuyama mentioned an unannounced .hack// game is in the works at New York Comic Con. From the article they appear to be targeting both portable and home consoles. No word in about content, except that it will be new.

I’m glad to read that .hack// is still alive at CC2 and hopefully we will see an official .hack//LINK before it releases… probably not, but one can dream.

.hack//LINK – Version 0.1.1 Released

Hello all, the title theoretically says it all but not really.

Just updated the project page with version 0.1.1, the instructions are a bit easier now, so please re-read and attempt the patch again.  Included in this update should be everything that was in the original video. This was not true before, the patcher didn’t write to the ccs files in the sc folder, these files where the conversation pages when and the tutorials.

Also added a known issues section for problems that many people are having.

PS Savegames have no issues with these modifications, just drag and drop the new iso into the correct place, people on the PSPgo should not resume from paused/sleep game mode between iso upgrade.


.hack//LINK : Funny E-Mail

Hey guys just a quick post, I just receiced this e-mail from the Integrability Forums(aka I know it was just a form e-mail but I felt it was funny. So to everyone who just receiced the same e-mail you have come to the right place. Project page can be found here, for complete instructions.

It’s been awhile JunBansyoya,

How have you been? Things sure have picked up in the dothack realm lately if you were unaware. First off recently announced was a push for having the iOS and Android app Guilty Dragon for North America and Europe by the games developers. Coming soon the Japanese release will debut and soon after that the rest of us will get our chance. Next up was the translation of the Thanatos report, an extra found on the .hack//The Movie + VS Hyrbrid disc, so if you haven’t watched it then check out YouTube to see. Then, a major breakthrough on the .hack//LINK unofficial translation group released their first game patch for all of us to download and patch to our current Japanese copies of .hack//LINK for the PSP, search on Google for Hello Toaster for more and how to apply the patch. Moving forward, Project X Zone, the upcoming tactical role-playing game for the Nintendo 3DS including characters of the dothack franchise such as Kite and Blackrose; releases October but surprisingly a major push for localization by the developers is also in the works announced this week. So whomever said Dothack is dead, you were dead wrong.

The Dothack community still grows, from news at our neighbors at; to our friends from developing a 3D MMO of TheWorld, all the way over to the guys at .hack//Wikia updating the latest information on the characters plots and stories we know and love, and far as those individuals like JunBansyoya and Kuukai whom spend their time translating an entire game and releasing free to the public English patches of PSP games. Rest assured if your a fan of dothack, there are people out there representing the English speaking community.

Back in the World of Integrability, we have major story line progress updates. The fabled main story has up and started, the cast and plot has been established, and you the players will now have the opportunity to witness the story unfolding, or, become part of how the story is told. Keep focus on the Role-play and watch what will take place in the coming weeks. Who knows, you may even become the next Dothacker with special powers and abilities, or perhaps become infected and restricted. Find out more at your local Integrability role-play section today!

For you character model enthusiast, don’t forget next month is October, you know what that means? HALLOWEEN AVATARS! Start posting and start saving your hard earned avatar points today and on October 1st, the doors to Halloween wares will become available to you.

If you like to stay active and up-to-date, be sure to join us in our daily Skype chats by contacting Insydius on Skype to be included in our public group chat. You’ll find up to the second information, updates, progress, fellow Integrians to chat with, and much much more!

And finally, if you ever want to meet the creator of Integral and Integrability and live or plan on visiting the Washington state area between October 26-28th, then drop by over to the local anime convention AkiCon for a chance to meet Edan and Effie! And no, Edan does not give glomps.

Live long and prosper Integrians!

– Edan

Thanks for the shout out.

Ludum Dare 21–End of Night 1

With far too much time taken getting SDL setup for VC++ 2008 with openGL I have decided to call it a night at 3:00 am, not much of actual gameplay has been coded, but the ideas are in my head and hopefully with a good night sleep I can get them down tomorrow, which will leave me getting the graphics “polished” on Sunday morning.

Escape generally mean escaping from something. I am sure that the something in my game will be Life, Escaping from life the universe and everything. I hope to have screen shots online tomorrow around 2. To makes things a bit more hectic my parents are visiting this weekend so some time will be lost to them.

Sleep = Good.

Ludum Dare 21–My First Ludum

This is my first post for the Ludum Dare 21, aka my first Ludum Dare. The theme for this event has just been announced and it is Escape.

I will be coding in C++ for this one on windows, I will be using Visual Studio 2008 for this Right now the plan is to use SDL with some OpenGL but I might scrap the OpenGL idea once I have an idea more fleshed out.

Good luck to other competing. Have fun over the next 48 hours.

PS I plan on more blog post over the run of this weekend. Stay tuned.

Life After Grad

So my friends, family and coworkers know this already, but this past week I got confirmation that I am graduating. The marks for my last semester came out this past Tuesday and everything is in order. This is something I have been excited for for the longest time, to finally be done school. I say done I don’t mean permanently, I do hope to go back one day and get my masters or something but for now I am done, maybe one day become a prof, but for now after 18 years of being in a classroom I feel I am ready for a break from that.

So this essentially means two things, I need to get a hair cut and get a real job. The hair cut is the easy part I mean I haven’t actually got it cut since September 14, 2010 the mess of hair has grown on me, pun intended, I am a bit hesitant to cut it at this point, but it is difficult to maintain and so I need it at least trimmed down. As for finding a job I actually need to start looking, I have signed up with Linked in and Monster, haven’t actually posted my resume yet, that is one of my goals for this weekend, you know clean it up update information.

Some other things I need to do, well when I actually bought this domain name I bought it for a purpose, at the time I was working on this application that I thought was pretty neat, it is a simple application to make changing wallpapers under windows nice. An added bonus if you have multiple screen configurations it handles the screen individuality, So no longer it is needed to make up a complete wallpaper in your photo editor of choice. Also it properly scales the image while maintaining aspect ratio, and some other cool things you will see when I finally release it. There were a few bugs I forgot about when I wrote it, school work took priority so I never got around to finishing it. The bugs are a minor thing and I also hope to have that posted this weekend.

Also for one of my last courses I my computer science degree, I created a game I think is kind of interesting, I have a proof of concept of it done as the course required but there are some things I would like to do to it before I release it. I don’t want to give away many details but it is a puzzle game based around using light sources as a game mechanic. Part of the course requirements meant that it had to be written in GLUT, with openGL. I do wish to add sound to the game and improve a few of the flaws before I release it, I am planning on porting it to SDL. I hope to have at least a beta out by the end of next month.

What else am I working on… there is a game that was released over a year ago in Japan that I was really waiting for, I even bought a PSP at the time in anticipation for the game, but intimately the people who generally release this series of games have yet to mention if they are planning to localize it and this is unfortunate because it is a great series. That series is .hack and the game is .hack//LINK, so until Namco Bandai announces their intention to release the game. I am working on a fan translation of the game, essentially I am not skilled in Japanese, but I figured out the whole file requirements and have made up some programs to edit the files included in it easily and I met a translator online who was interested in helping the project. This project seems so far away from completion that I cannot give a timeline, but in the mean time here is a video to keep those interested drooling.